White Wolf Coterie: Fortresses & Clans
Category: 主遊戲
隨著古老帝國陷入混亂與崩潰,其龐大的軍隊瓦解成無數傭兵團。為了自身安全,領主與酋長們紛紛宣布獨立並強化其領地。如今,帝國疆土再次四分五裂,這些新興王國彼此爭奪霸權。絕佳的禮物點子!專為啟發遊戲靈感而設計!
Category: 主遊戲
隨著古老帝國陷入混亂與崩潰,其龐大的軍隊瓦解成無數傭兵團。為了自身安全,領主與酋長們紛紛宣布獨立並強化其領地。如今,帝國疆土再次四分五裂,這些新興王國彼此爭奪霸權。絕佳的禮物點子!專為啟發遊戲靈感而設計!
The fortification rules really reward turtling up behind walls while your neighbors tear each other apart, and I've already lost two evenings to "just one more clan." Mercenary companies switching sides mid-campaign kept me from ever feeling safe, which is exactly what I wanted.
The way each mercenary company dissolves into its own little fiefdom after the empire collapses is such a clever setup, and the fortification tiles make every border feel genuinely tense. We finished our first three-player game in about ninety minutes and immediately set it up again.
I've played a lot of area control games and this one actually makes you think about when to fortify versus when to push, which I appreciated more each session. The way mercenary companies dissolve into independent factions keeps every game feeling different. Two weeks in and it's still hitting the t